Saturday, May 17, 2008

Walking/Animation Tests

We've got walking animations for our main wolf character (the one you'd customize) working in a sample environment! We can now begin scaling the art to proper sizes - we want a balance between detailed artwork and playable terrain area. If the wolves are too large, you may only fit 5-10 on screen comfortably before it becomes too crowded. So, we'll be testing file size/dimensions while the programmers keep clicking away at the engine.

In the meantime, we're looking for ways to record wolves or acquire some authentic wolf samples....

1 comment:

Unknown said...

Overcrowding can easily be overcome by allowing small groups of players to roleplay on a private map (Which is an exact copy of the world map but without all the other players in it). Think of it as "instances" in World of Warcraft. Once they enter this area, only the players in the group can see and interact with one another. It can reduce server load while allowing for a better game atmosphere. The public map can be for gathering a group (2 or more players) for roleplaying.

Fastenjaw